R Intensive SLP was developed as a result of “intensive” requests made by our Speech Therapists. Smarty Ears is aware of the high incidence of students seen for their difficulties
About R intensive
R Intensive SLP was developed as a result of “intensive” requests made by our Speech Therapists. Smarty Ears is aware of the high incidence of students seen for their difficulties with /r/. This phoneme is one of the hardest phonemes for children to master. The speechlanguage pathologist in conjunction with the parents can use this application for helping the child practice correct pronunciation of the various types of /r/. This application can give children the motivation they need to continue practice and eventual mastery of this phoneme.
R Intensive contains 3 exciting activities:
Flashcards: Allows practice of the r at the word, phrase, and sentence levels. Multiplayer mode supports 1-4 players with individual targets for each student.
Matching game: 4×5 rows of cards (20 card decks) make working on your favorite type of R a skill of memory and articulation. Supports 1-4 players per game.
Guess What game: students will have fun guessing which R word is described, while at the same time practicing their articulation. If the description clue is ever too difficult simply tap on the hidden image to reveal the answer. Supports 1-4 players.
R Intensive SLP uses a phonetic approach to teaching the “r” sound by creating subgroups that will hopefully make your student more successful in therapy. We have divided the /r/ phoneme at the word level as follows:
R Intensive SLP is the most comprehensive, engaging, and user friendly tool on the market that allows you to not only practice the production of the /r/ phoneme but also tally the percentage of accuracy at the same time with the same tool: your iPhone, iPad or iPod touch.
Adding a player
Creating players on R Intensive is fast and straightforward. From the main menu tap on “select student”; this brings you to the player menu. Select “add player” on the top left. Type in a student name in the “add new player name” box; then tap on the white “tap to add picture” area to select either a photo (from your photo library), an avatar (from 99 built in fun character illustrations), or nothing as visual representation, of the student. Press “done” to save the player.
Deleting or editing a student
!To delete or edit a player from the player menu double tap on the player’s photo; this will bring up a popup menu with the student’s info. If you want to delete the student press the “delete” in the bottom left corner of the popup menu. To edit the student, tap either the photo area to choose a new photo, or tap in the name area to change the name. When you are done select the “done” button to save the changes.
Starting a game
From the main menu select “select student” on the bottom right corner; this will bring you to the player menu. After creating at least one player, select a player for starting a game by tapping on the player’s picture. Three colorful stars will appear next to any selected player in order to indicate each player that was selected. Since this game has multiplayer capabilities, you may select anywhere from 1 to 4 students. After selecting the player(s), press “start” in the bottom right corner. This brings a new menu for selecting the activity.
Tap on on one of the three activities: “Flashcards”, “Matching”, or “Guess What” to select the activity. This will then bring you to a new screen to select the target(s).
!Then select one or more targets for each player who will be playing this game. The player who you are selecting the target for will have his picture and name in the top left corner. Touch on each type of “/r/” you wish that particular player to work on. The buttons of the selected Rs will turn from light green to a darker green to indicate that it is selected. After you have finished selecting The type of “/r/” press the “start” button in the bottom right corner. If you are only using one player this will start the game. If you are using multiple players you will be prompted to choose a target for the next player and so forth until all players have selected their targets; then the game will begin. This allows each player to have the game tailored to their individual needs.
For those who do not need to save or track data, yet want a quick way to start a game R Intensive has a “quick play” feature. This feature can be accessed from the main menu by touching the “quick play” button on the top right. ! !The player must then select the activity, followed by selecting an /r/. Then press “start” ; the game will begin.
The player whose turn it is is indicated by their picture and name in the top left corner. On the bottom are three buttons used for tracking : red (incorrect), yellow (almost), and green (correct). The adult working with the student will then select the corresponding button each time the student attempts the target word. Touching on the picture gives an audio modeling of the word. Above the picture displays what type of “/r/” is being worked on. Below the picture is the written target word, phrase or sentence.
Along the left hand side are three options for how to present the target: at “word” level, at “phrase” level, and at “sentence” level. These buttons can be pressed at anytime during gameplay . The blue arrow on the bottom left corner allows the player to revisit the previous target, while the blue arrow in the bottom
right corner proceeds to the next target word. When you are finished with the game press “done” in the top right corner.
The Matching game is designed as a fun way for players to practice their articulation while playing a matching game. Touch a card to flip it over. An audio modeling of the word will automatically play If there is no match with the first two cards they will automatically flip back over when the third card is selected.
If two cards match the cards remain face up for the remainder of the game. An animation of the parrot flying appears in the center of the screen signifying the match. This continues until all matching pairs are found. To end the game early press the “done” button in the top right.
Activity: Guess what?
Players are presented with a question that the answer contains the type of target /r/ that was selected earlier. Tap the written question to have the question’s audio played. If the player is having difficulty guessing the answer tap on the center square to reveal the target word and its image. After revealing the word you are able to tap on the image in order to hear an audio model of the word. On the bottom are three buttons used for tracking : red (incorrect), yellow (almost), and green (correct). The adult working with the student will then select the corresponding button each time the student attempts the target word. The blue arrow on the bottom left corner allows the player to revisit the previous target, while the blue arrow in the bottom right corner proceeds to the next target word. When you are finished with the game press “done” in the top right corner.
After finishing a game the player is automatically brought to the “view results” menu. This area can also be accessed from the main menu by selecting “report card”. Tap on the picture of the player you wish to see the results of.
!The session data is organized with the most recent session on the top (older sessions can be found by scrolling downward by making an upwards swiping motion). On the top of the session is the date, number of participants, which activity was played, and the duration of the session. Below that is the overall accuracy of the session. The data is further broken down by showing how the player performed per each type of /r/ and is also broken down by word, phrase, and sentence level.
The player’s accumulated results from the Flashcards activity are displayed on the left. Touching the tabs on the top of the graph display a different graph for the “word”, “phrase” and “sentence” level.
The data can be shared by selecting “share” in the bottom left corner. This will allow for the data to be directly printed from an air-ready printer, or emailed. Additionally, the data can be sent can to “therapy report center” (a great free app for building progress reports).
I like the app. It is most definitely in my favorites folder on the iPad. I have used other apps that have a breakdown of /r/ available – but the pictures were not as good, or the sentences were not what I was looking for, or the data was simply not sufficient. This app gives me all I need to work on /r/ with any of my clients.
What I like: I like the option of having vocalic, pre-vocalic, and clusters to work on. I also like how they have the flashcards set up so that you can work on word, phrase, or sentences without exiting the app. I one sitting, you can work on all three options and collect data. There is also a nice amount of different words to work on in each position.! I really like the Guess What questions. Students with language disorders may have a bit of difficulty with this, but it could be a good activity to target questions while targeting articulation too!
What could be better: Honestly, there is not much I don’t like about this app. I think it provides exactly what it says it is going to provide.
Within my articulation only caseload, the elusive /r/ remains my highest incidence. I was excited to have 415 new stimulus pictures to use with my caseload.
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