Describe it To Me is a fun, multi-level game, created to help improve the receptive and expressive language skills in children and adults. Designed by a certified speech-language pathologist, Describe
Describe it To Me is a fun, multi-level game, created to help improve the receptive and expressive language skills in children and adults. Designed by a certified speech-language pathologist, Describe it To Me employs a game show atmosphere to engage clients in their learning while incorporating a variety of questions designed to help clients build a deeper understanding of everyday items.
Designed to facilitate a deep semantic understanding, each picture stimulus has six (6) questions designed to probe and teach a deeper level understanding of these everyday items. In addition to teaching semantic knowledge to children, Describe it To Me can be used to facilitate rebuilding semantic knowledge in adults. Perfect for all levels from beginning categorization skills to deeper level language skills, Describe it To Me is sure to be a great app for the busy speech-language pathologist, teacher, parent, or caregiver.
Creating players on Describe it to me is fast and straightforward. Select “add player” on the top left. Type in a student name in the “enter name” box; then tap on the white blank white picture area to select either a photo (from your photo library), an avatar (from over 100 built in fun character illustrations), or n o t h i n g a s v i s u a l representation, of the student. Press “done” to save the player.
Alternatively, if you are using the free app “Therapy Report Center” aka TRC you can import players by selecting the “import from TRC” button in the top center. TRC is a great time saving tool as if you enter the players in that app you are able to export them to almost all smarty ears apps.
To delete or edit a player double tap on the player’s photo; this will bring up a popup menu with the student’s info. If you want to delete the student press the “delete” in the bottom right corner of the popup menu. To edit the student, tap either the photo area to choose a new photo, or tap in the name area to change the name. When you are done select the “done” button to save the changes.
After creating at least one player, select a player for starting a game by tapping on the player’s picture. The picture will have a black “selected” stamp to indicate each player that was selected. Since this game has multiplayer capabilities, you may select anywhere from 1 to 5 students. After selecting the player, press “next” in the bottom right corner. The game will begin.
The player whose turn it is will be indicated by their picture being larger than the other players with a large metal triangle pointing at the player. On the TV there is a stimulus image of an object that presents a challenge for the player to describe.
Each stimulus image has 6 different types of questions to elicit a description from the player that relate to the image:
1. category 3. parts 5. visuals
2. function 4. location 6. extra
These questions are displayed along the top of the screen with a golden droplet pointing at which type of question is being displayed. The question type can be be quickly changed by touching a different type along the top. This allows for the opportunity to thoroughly describe each object from different angles before moving on to the next object.
On the bottom right of the TV is switch with an “R” and an “E”. The “R” stand for receptive and the “E” stand for expressive. Moving the switch to the receptive position gives the student multiple choices, while moving the switch to the expressive position leaves the question open ended for the therapist, teacher or parent to analyze the response. The ability of this switch to be able to be changed throughout the game allows an easy way of providing scaffolding if a student is struggling too much at an expressive level by switching it to receptive, or a great way to add a challenge by changing it to expressive.
On the top right of the TV is a forward button, and a backwards button. These buttons allow you one to move to the next target object to describe, or to go back and revisit the previous one.! !When you are done with the game press “done” in the top right corner.
Describe it to me includes a total of 32 awards that each student can win. One reward is unlocked every time a student answers correctly 10 questions in a row on receptive mode until all 32 are unlocked.
Each player earns points during gameplay. These points accumulated points carryover from one game to the next. On the receptive setting a correct response on the first attempt earns 10 points, 8 points on the second attempt, 4 points on the 3rd attempt, and 2 points on the 4th attempt. On the expressive setting the player earns 10 points for each “correct” answer, 5 points for each “almost”, and no points for “incorrect” responses.
To access the results select the “report center” on the bottom right corner of the main menu. Tapping on the picture of a player brings up the choice of report cards or awards and points. The awards and points center is a great way to help clients see the scores and any awards they have won throughout the game. There are a total of 29 trophies that a player can unlock. Additionally, players accumulate points that are added to their “score” at the top center. Selecting “report cards” brings up a list of results that are kept for each session and available to track progress monitoring over time. The data can be shared by selecting “share” in the top right corner. This will allow for the data to be directly printed from an air-ready printer, emailed, or opened as a PDF in applications like iBooks, or Dropbox.
Also available in the Report Section is a selection of homework. This can be accessed by selecting the “homework sheets” button in the top right corner of the “report center” screen . Describe It to Me includes over 30 worksheets of various skill levels that are easily printed or emailed.
Describe it To Me has a “settings” button on the select player screen. Within the settings area, the facilitator is able to decide what action occurs with a wrong selection, turn on/off the visual display and auditory reinforcement, turn on/off point display, and turn on/off the spinner use. In addition, the facilitator can select the “customize word list” to select/deselect item choices. These options help provide extra scaffolding for players that need it, and help individualize the game to fit a player’s needs.
Over 160 high-quality pictures
Receptive and expressive Language skills
Data Collection over time for each student
Compatibility with Therapy Report Center for easy report writing and progress monitoring
!“This app is well thought out and engaging. The game show theme is versatile so it can be used with a variety of age ranges, great if you have students from different grade levels in a session. You can use it for individual therapy and with groups of up to 5. I was thrilled to see that the categories followed very closely with the format of the EET ( Expanding Expressions Tool ) so this app would be a great companion to that system if you use it in your room as well.”
“Great app, but may be best for older kids that can read (as I had to do for this second grader). Not a big deal, but if you were looking for an app that required independence with the younger crowd, this app would not meet that need.”
“You can also access homework pages which are easily shared (emailed, printed, etc). I LOVE THIS!!! I love the various homework practice and ability to practice all the describing probes practiced with this app. You can even use these homework sheets as follow up activities once you feel the iPad fun is over!”