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Language & social skills

Fun & Functional in Action

📅 February 18, 2022⏱️ 2 min read✍️ Cindy L. Meester
In this article
  • An SLP shows how she uses the receptive, expressive and alternating settings of Fun & Functional.
  • Each setting saves data and emails results.
  • Two group games to try: Guess What and Cold, Warm, Hot.

Here is how I use Fun & Functional in my sessions.

Receptive setting

I use the receptive-only setting to measure a child’s ability to identify objects and their functions. I can set how many items appear on the screen, which makes it easy to adapt to each student’s level, and I can even adjust how closely related the items are. The student completes the task, and the data is saved and emailed to me. I love that I can raise the receptive level as the student’s skills improve.

Expressive setting

The expressive setting shows me how well my students can explain functions. I use it to measure expressive language, grammar, fluency and even carryover of articulation skills. I mark each response as Missed It, Almost or Got It! and email the results to myself. Some of my students even rate themselves.

Alternating receptive and expressive

This setting gives me the best of both: I see how well they “get it” receptively, then move straight to how well they can “explain it” expressively. If a student couldn’t identify the function on the receptive screen, I can skip the expressive screen by tapping Next. Again, the data is saved and I can email the results.

Two games to try

Guess What

Turn the iPad’s sound off and use the expressive setting. The group picks a category, and I turn off the other categories in settings (groups that want a challenge use all of them). Each student takes the iPad and gives two clues about the picture before the others guess.

  • Guessed with two clues: mark it Got It!
  • Guessed with three or four clues: mark it Almost
  • Not guessed: mark it Missed It

Cold, Warm, Hot

Use the receptive setting. The goal is to explain how the items on the screen are related. You can show two, three or four items per screen, and the more items there are, the harder it is to explain what they have in common.

  • Easier game: choose “more similar” and two items per screen.
  • Hardest game: choose “less similar” and four items per screen.

Each student takes a turn telling how the items are similar, and the group judges the idea:

  • Cold: the explanation wasn’t related, or they couldn’t think of a similarity.
  • Warm: the explanation was close, but maybe a stretch.
  • Hot: the explanation was right on target.
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Written by Cindy L. Meester, MS, CCC-SLPSpeech-language pathologist.
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